De la théorie du dès

Pages : 1

25/06/2010 à 15:27:39
  • Milo
  • membre
  • Avatar de Milo
  • Messages : 1285
  • Profil

Je me suis bidonné tout du long je ne peux m'empêcher de le partager :D.

Sur le forum officiel de Cyanide, une discussion s'est engagée sur les chances de lancer 8 skulls d'affilé. Plusieurs calculateurs nous démontre les 1/1.7 millions de chances que cela arrive jusqu'à ce que Yumi_cheeseman nous éclaire :-).

Yumi_Cheeseman :

Cortes, you clearly don't know how dice work!

Every dice has a certain amount of luck which is currently loaded into the dice. For instance if that dice has only ever rolled 1's, it's luckitude factor (LF) would be so low, that you are bound to roll 6's, or at least not roll 1's for a good spell as well!

The hardest part for us gamers, is often when we buy dice, they aren't luck neutral, and if you roll the dice to find out what side of the luck scale they are on, you might use up all the good luck, taking it back to neutral or worse!

This gives many gamers different theories on rolling dice, of which we call "disonometrics" (dice-onometrics). Many, like yourself, seem to believe that no matter what has previously been rolled on the dice, the next dice roll will be completely random. There are 2 other camps who think your idea is complete rubbish! A dice without an LF, how silly!

The first camp would say that if you test roll the dice, and find that they roll more 1's, then your next roll is MORE likely to be a 1, because the Luck factor is currently low. The second camp believes the opposite, if you roll mostly 1's, then you've removed that low LF, and thus you should roll that dice for your next roll, as it is LESS likely to be a 1. Of course, many of these players also don't like doing test rolls, because they don't want to play with the natural forces of the dice! The luck factor is what it is, and you should not tamper with that (maybe to appease Nuffle? Who knows).

If you want to know more about Luck Theory, feel free to ask. As a luckonomics major, I feel competant to answer most questions :).

yumi

Un peu plus tard

yumi_cheeseman :

Darkson :

yumi_cheeseman :

If you want to know more about Luck Theory, feel free to ask. As a luckonomics major, I feel competant to answer most questions :).

Did you minor in "placement  disonometrics" as well?  I'm trying to get my head around the theory as to whether leaving all your dice with the one/skull face up will a)make them more likely to roll 1/skull, as that's what they're used to, or b) more likely to roll 6/pows, as it's different.
I've searched to see if a definitive answer has been found, but no luck yet.

This is one of the hotter topics in Luckonomics! Much like the force of gravity, many experts still cannot agree, and often times similar tests have released completely differing results. However, the most prominent theory, and the one I believe in is as follows.

Much like the aether, there is a flow of luckitude WITHIN dice, it's constantly swirling about, and dependent on the current positioning of the Luck Aether (from now on referred to as LA) at the time of the dice roll, determines the result of the dice.

There are many contributing factors to the positioning of the LA, the major ones are the way you roll the dice (this has its own field in disonometrics), the Luck Factor (LF) of the dice, and the current flow of the LA. This last one is the most sought out theory in disonometrics (although some people now call it dicology, but I'm old school), with many famous "dicologists" having performed experiments to prove the theory. These include such illustrious names as Albert Die-enstein, Dice-aac Newton, Charles Dice-Win, and even the famous blood bowl scientist Nicolaus Co-POW-nicus!

Even though the LA is constantly flowing, current theory states that if you leave a dice with the 6 side up (and thus the 1 side down), then the flow can "settle" meaning that you'll roll more 1's (the more LA in the side, the more it will roll)! However, experiments have shown this is not always the case, and that the LA can actually vary in weight, so sometimes when you lay it to settle, it'll RISE up to the top, making 6's more likely! This makes it incredibly hard to see whether the position of the dice is helping or hindering! when you roll a test roll to see, it can also completely stir up the LA and render is useless.

However, this explains why if you roll one 1, you are much more likely to roll another 1 straight away, and this is why I ALWAYS advise that after rolling a 1, you get your dice and shake it REALLY hard and for a good period of time, to spread the LA away from that one side, nullifying the effect. I would suggest if you do want to try and load your dice with positioning on the table, you lay them with the 3 or 4 up. This will make 3's and 4's more likely, which is usually all you need!

The greatest problem with the video game is not bugs or problem in design, it's the lack of ability to control the LF, or LA of the "pseudo random generator". I do personally try and hit the reroll button HARDER when I just rolled a 1, but you can't do that when you have a skill re-roll such as dodge. Computational Luckonomics is a relatively new field, and something I'm not an expert in, but over the next couple of years you should look out for some big breakthroughs in that area :)!

Happy dicing folks!
-yumi

Je testerai directement au BDV :-)


"Ca s'appellerait la "Colonie Del Cid" !
Ca veut dire la colonie DE Cid :-)"

"Super maintenant t'es un bouffon bilingue ..."

:-D

    25/06/2010 à 19:04:32
    • Hely
    • membre
    • Avatar de Hely
    • Messages : 390
    • Profil

    Bien marrant :D

      25/06/2010 à 22:39:27
      • CatLord
      • membre
      • Avatar de CatLord
      • Messages : 1677
      • Profil

      C'est bien écrit, en tout cas. :)

        Cat


      Un nain vaut mieux que deux très gros rats

        16/07/2010 à 22:14:19
        • Noder
        • membre
        • Avatar de Noder
        • Messages : 588
        • Profil

        Excellent et totalement vrai !! :D


        Discret mais (encore un peu) présent... :)

          21/07/2010 à 12:08:29
          • Diablange
          • commissaire
          • Avatar de Diablange
          • Messages : 8001
          • Profil

          Une question me taraude... Est-ce qu'il vaut mieux grouper ses dés pour que le facteur de chance s'équilibre sur l'ensemble, ou est-ce qu'il faut au contraire isoler les brebis galeuses qui viennent de sortir un "1" ou un crane ? J'ai peur d'avoir utilisé la mauvaise technique dernièrement et d'avoir contaminé certains dés qui jusqu'alors étaient plutôt de bonne composition... :(

          ;)

            Pages : 1